3 essential tools to make elementary science easier

Key points:

  • Interactivity and engaging resources can make science more approachable
  • Elementary school teachers need easy-to-use science tools that will grab students’ attention

During my time as a kindergarten teacher, I learned three major lessons about our youngest learners’ relationship to science. Specifically, I learned that elementary school students are predisposed to being excited to learn about their world, are naturally curious about how the world of nature works, and benefit highly from learning about the STEM/STEAM-related professions they might someday consider pursuing.  

My current role as a PreK-12 science curriculum specialist affords me the opportunity to work alongside a variety of elementary school teachers as they plan engaging lessons and activities for their students. Often, I hear that science is set aside for various reasons. While I recognize the critical importance of developing math and literacy mastery, we must ensure our elementary level learners are well-rounded and prepared with the scientific skills needed for future success. So, I see it as part of my role to provide the teachers I serve with easy-to-use resources and instructional supports they need to easily “sneak” scientific concepts into their lesson.…Read More

SkriLab Receives ISTE Seal of Alignment

(Warsaw, Poland) – Skriware, an international edtech company providing schools with equipment and lesson plans that enable practical and hands-on education in the spirit of STEAM, earned the Seal of Alignment from the International Society for Technology in Education (ISTE) for its educational laboratory, SkriLab. This seal of alignment, and Skriware’s sales and marketing partnership with New Ascent Education, marks the company’s expansion into the U.S. education market.

“We are thrilled that Skriware’s entry into the U.S. education market has been preceded by the official ISTE Seal of Alignment. Our solution is well adapted not only to ISTE standards, it has also received the Education Alliance Finland certification,” said Karol Górnowicz, CEO of Skriware. “In Poland, SkriLab is already used by more than 2,500 primary schools (grades 1-8 in U.S. schools). We receive very positive feedback from teachers and school principals, and the reports from the lessons conducted on Skriware equipment provided by the institutions clearly indicate students are more engaged. We hope we will be granted the same opportunity to help teachers raise students’ engagement in STEAM across North America.”

ISTE Seal of Alignment reviews are conducted by a panel of education and instructional experts. By earning a Seal of Alignment, ISTE verifies that SkriLab promotes critical technology skills, supports the use of technology in appropriate ways, contributes to the pedagogically robust use of technology for teaching and learning, and aligns to the ISTE Standards in specific ways as described in the review finding report.…Read More

Student from New Jersey Receives Award for STEAM Sustainability Innovation from Stanley Black & Decker and Discovery Education

Silver Spring, Md. (Wednesday, August 10, 2022) – Stanley Black & Decker and Discovery Education today recognized a New Jersey student as the winner of the 2022 Trade Champions Challenge. The Challenge asks high school students to work to create a 30-60 second video submission, directed at their peers, about why they aspire to be a trade professional and/or why they are passionate about the trade career in which they are currently engaged.​ 

The 2022 Trade Champions Challenge winner is Samantha S., a 10th grade student at Cumberland County Technical Education Center of the Cumberland County Vocational School District. Samantha will receive a cash prize and a Stanley Black & Decker Prize Pack. Her project – entitled “The Future of Construction” – addresses the fourth industrial revolution as related to the innovative technologies of the construction industry. See the full description of the winning project here

The annual challenge builds upon a Stanley Black & Decker and Discovery Education educational program – Innovation Generation – designed to ignite, engage, and empower students to become innovators through no-cost dynamic digital resources. Through real-world explorations of Science, Technology, Engineering, Arts, and Math (STEAM), Innovation Generation cultivates students’ collaboration, problem solving, and creative thinking. …Read More

Royelles Launches Industry’s First Inclusive Mobile Gaming Metaverse Dedicated To Educating And Empowering Young Girls

WASHINGON D.C., June 14, 2022Royelles, a global educational gaming (Ed Gaming) platform empowering girls and non-binary individuals through inclusive play, today announced it’s official launch. Royelles is on a mission to disrupt the $180B+ mobile gaming industry through transformational storytelling and inclusive role modeling, in an effort to dismantle the global identity crisis disproportionately impacting girls. 

A female-founded platform for girls, Royelles aims to bridge the gap between girls’ potential and their dreams, and ignite their curiosity and confidence towards solving the world’s biggest problems in STEAM. Royelles’ gamified mobile play platform meets the demands of 21st century 6-12 years olds, and their adult influencers. Powered by AR, AI, and voice technologies, the newly launched, learning-based mobile app is anchored in fierce female avatar personas and real-life super(s)heros with inspiring professions across science, technology, engineering, the arts and math.

“We believe that everyone deserves to be bold, fearless, and undaunted architects of their destinies,” said Múkami Kinoti Kimotho CEO & Founder of Royelles. “Our mission is rooted in opening the window of possibilities to every girl, so that they know that they are fully equipped to realize their greatest potential. And, that their difference is their superpower.” …Read More

Osmo From BYJU’s Names Former WarnerMedia Executive Shawn Smith as Its First Global Head of Communications

Palo Alto, CA–March 23, 2022–Award-winning STEAM brand, Osmo from BYJU’S, announced today that former WarnerMedia executive Shawn Smith is joining its leadership team as its first-ever Global Head of Communications, effective immediately. Smith brings her extensive experiences leading multimillion dollar campaigns for global entertainment brands and franchises to the newly-created role. She will lead Osmo’s communications strategy and narrative messaging across all aspects of its business, including corporate communications and brand publicity campaigns. 

“As we continue to build the Osmo brand and bring more inspiring and impactful learning experiences to students around the world, we’re excited to have Shawn’s leadership and talent at the helm of our communications division at this exciting time in our company’s journey,” says Cherian Thomas, Senior Vice President of International Business at Osmo from BYJU’S. 

Smith most recently held the title of Executive Director of Publicity and Communications for WarnerMedia Global Brands and Experiences, where she developed global communications campaigns for DC franchises including Batman, Wonder Woman, Superman, and more, and led franchise publicity campaigns for WarnerMedia’s animated properties such as Looney Tunes, Space Jam, Scooby-Doo, and other fan favorites from the Kids, Young Adults and Classics portfolio.…Read More

Osmo From BYJU’s Appoints Jonathan Naseath Chief Operating Officer To Lead Next Phase of Growth

Palo Alto, CA–Feb 23, 2022–Award-winning STEAM brand, Osmo from BYJU’S, announces Jonathan Naseath’s appointment as Chief Operating Officer, effective immediately. With extensive experience in finance and operations, Naseath, CPA, CFE and CISA, will further Osmo’s global growth, creating operational excellence across the company and scaling the company’s vision of making a broader impact to education. 

“Jon is an energetic and passionate executive who will help take Osmo and Powered by Osmo businesses to the next level by solving complex issues of large scale organization management such as supply chain, logistics, finance, and creating centers of excellence,” says Cherian Thomas, Senior Vice President of International Business at Osmo from BYJU’S. “Furthermore, Jon will be instrumental in setting up our multidisciplinary teams for success in carrying out Osmo’s vision for the future.”

Naseath arrives at Osmo from Google Cloud, where he served as Cloud Value Advisor Senior Principal, and assisted the office of Google Cloud CFO to define the financial opportunity of cloud digital transformation. Between 2018 and 2020, Naseath was Chief Financial Officer and Transformation Leader at PCH International, which provides supply chain distribution and software as a service (SaaS) platforms to leading global brands. He advised on matters ranging from developing and implementing cash strategies, to overseeing global accounting, financial reporting, tax, compliance and regulatory teams. …Read More

Osmo From BYJU’s Names Kar-Han Tan, Ph.D., Head of Computer Vision and Machine Learning

Palo Alto, CA–Feb 10, 2022–Award-winning STEAM brand, Osmo from BYJU’S, announces Kar-Han Tan’s appointment as Head of Computer Vision and Machine Learning, effective immediately. With three decades leading teams in robotics and AI research and development, Tan will further thedevelopment of a world-class computer vision and AI platform that aids in the creation of new products, games, and devices incorporating gains made in deep learning technology. In addition, he will lead a growing global team to research, develop, and optimize new algorithms for computer vision and AI-enabled features such as object detection, object recognition, hand tracking, pattern matching, and hand-drawing analysis, among others, all in an effort to create the best learning tools and outcomes.

“We were impressed by Kar-Han’s extensive experience leading R&D teams in robotics, AI, and deep learning,” says Mark Solomon, Senior Vice President of Products and Platform at BYJU’S. “His background will help Osmo expand the usage of computer vision technology across BYJU’S various products and platforms, further meeting the needs of learners of all ages everywhere.”

Tan, who was born and educated in Singapore, most recently founded Helpful Robotics LLC, which designed and built an AI-enabled autonomous assistive robot from the ground up, and fostered a collaboration between scientists and engineers located in the San Francisco Bay Area, including the University of California San Francisco, and at the University of Illinois at Urbana-Champaign.…Read More

Osmo From BYJU’s Names Peter Glovin Senior Vice President of Educational Sales

Palo Alto, CA–Award-winning STEAM brand, Osmo from BYJU’S, announces Peter Glovin’s appointment as Senior VP of Educational Sales, effective immediately. In this role, Glovin, a seasoned senior edtech sales executive, will develop and implement a U.S. sales strategy for the brand’s educational sales division, Osmo Education, as well as expand its sales team, targeting the Pre-K to Grade 5 education market. Osmo Education celebrated its fifth anniversary last March.

“Peter’s proven background in edtech sales and business development will undoubtedly help open doors for Osmo in the education field,” says Cherian Thomas, Senior Vice President of International Business at Osmo from BYJU’S. “While we’ve seen tremendous support from kindergarten and elementary teachers in the past five years who individually purchased Osmo to use inside classrooms across the country, we’d love to build sales and begin support for the education community at the district level.”

Glovin’s remarkable track record of success and longevity in sales is defined by his expertise in creating and implementing innovative sales programs, and providing targeted solutions for high-level customers. He was previously Senior Vice President of Sales at MIDAS Education where he led sales efforts for K-12, Higher Ed and Workforce development markets. …Read More

7 in 10 Parents Say Children’s Post-Pandemic Social Skills Are at Risk, Per Osmo Study

Palo Alto–According to a new study of 2,000 U.S. parents of school aged-children (5-14 years), parents have tried a myriad ways to keep their kids active and social during the pandemic, however, 7 in 10 perceive their child’s post-pandemic social skills to be at risk, even as things return to normal. The majority of parents (71%) are also worried about potential learning loss that may have resulted by not being in school, and are pursuing a variety of means to keep up their child’s studies at home this summer. The study was commissioned by STEAM brand Osmo and conducted by OnePoll.

Osmo’s study reveals that 77% of parents encouraged their child to be social and active from afar, while at home. For example, they allowed their child to: play video games or online games with others (52%); call and text friends often (49%); make neighborhood friends (45%); engage in outdoor activities like walking and bike riding (46%); attend virtual get togethers (35%); and new friends online (23%).

Despite trying their hardest, two in three parents are worried that their child has gotten more socially awkward around others, and 62% do not think their kid will be able to pick up where they left off upon returning to class this fall. Specifically, parents worry that their child will have trouble in these areas: making conversation with friends (41%); meeting new people (40%); sharing (35%); staying quiet for long periods (34%); waiting their turn (31%); or remembering to say “please” and “thank you” (37%).*…Read More